Result for AADEA5E72C965D2052160F3EB19A77EADC5371C4

Query result

Key Value
FileName./usr/bin/rott-darkwar
FileSize804124
MD52C6861499D8B6495B2DD1B7EE0576697
SHA-1AADEA5E72C965D2052160F3EB19A77EADC5371C4
SHA-256E3B4E1D29C90F8D0F2EBE663D262E08B064D44EA5EB0FACA70A2B8E8A7D3B498
SSDEEP12288:qnQD9LLbfgYNh2F1OB/L3Fx0xz06CFakKUeMIPdS2iNf4UCe:qQfgYNoFw/LVQ06wakKUeMIl+
TLSHT100058ED8AB4F04F5E67259F8115E9B62267051199021F6E7FB8D362A3F3338E2E103D9
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5C77A7315C3BF63F325C1A6BF97DCDADB
PackageArchi586
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageNamerott
PackageRelease3.124
PackageVersion1.1.2+svn287
SHA-10BEC9EFB1975F4948272ECCC18C95C8AFA2F886D
SHA-256778E7155A974ADD90A3F8CAFA51AFC2520BF64883E3F5614D062BF4F5C448B5F