Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 804124 |
MD5 | 2C6861499D8B6495B2DD1B7EE0576697 |
SHA-1 | AADEA5E72C965D2052160F3EB19A77EADC5371C4 |
SHA-256 | E3B4E1D29C90F8D0F2EBE663D262E08B064D44EA5EB0FACA70A2B8E8A7D3B498 |
SSDEEP | 12288:qnQD9LLbfgYNh2F1OB/L3Fx0xz06CFakKUeMIPdS2iNf4UCe:qQfgYNoFw/LVQ06wakKUeMIl+ |
TLSH | T100058ED8AB4F04F5E67259F8115E9B62267051199021F6E7FB8D362A3F3338E2E103D9 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | C77A7315C3BF63F325C1A6BF97DCDADB |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | 3.124 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 0BEC9EFB1975F4948272ECCC18C95C8AFA2F886D |
SHA-256 | 778E7155A974ADD90A3F8CAFA51AFC2520BF64883E3F5614D062BF4F5C448B5F |