Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 764520 |
MD5 | EDF10FEB430C993BC96B67C4C33283D5 |
SHA-1 | AF520867836EE2A32766FCC552A622B2FECB75B6 |
SHA-256 | A99B20A35B66E055254B87D0989C46FC5E3B0E72CE1CBE1FD56601E1C0F2BAED |
SSDEEP | 12288:SNbazYxxURIjeyIuZ/NJxLuwpbnM1rbaus/5yeRKS:SPUS9//1Lnv3/ |
TLSH | T11DF47D0DBB6358BDCE66C870856B96717A3574645223793B318DE6342F63E200F2EDB2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | D41D75B9D6B2DBCF78DB0387C041F9DC |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp150.1.9 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 84DF98BD59F14BEE6CF898ECF94613E2C30283C5 |
SHA-256 | 28A551B8CCC81B756D37E95CD2CCA88ECD714059D61004B6940B7086C48DDFC6 |