Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 1042200 |
MD5 | D3F909454D24CBB3F0ECB79EA1C72B7E |
SHA-1 | B4E04206459B517B84ED743963FF064F600BC2F8 |
SHA-256 | 8087B189268644E5C2FC5B0E186A54C22632F7AB3232260D1261870EC3964A96 |
SSDEEP | 12288:JZIMeMh8ACGK6wmvTp4qu5qyGqWbDVjc9RfXvJv7EzMuPL8KBk:JH8mNw81AkKWbDd4AMO |
TLSH | T154256C477A20DB65DC902E73D1F34FB243B72A375A88464DAD8CF75529B33308A29E61 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | C0273457A7306402D7CC3FF9C55ACBCE |
PackageArch | s390x |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 4954DE4642BF0A07CB5ABA8DEAEE59A33F24B8E1 |
SHA-256 | 60AD881C302DC3C5429F47FE1DE884C7EE2E23E724351A62669C5190F1B3A7CC |