Result for B54CF3C60509CE40302A2551B223CA595EE126AC

Query result

Key Value
FileName./usr/lib64/libassimp.so.5.0.0
FileSize12256896
MD5A5E6F149277B4D6336F467CE01C0CC91
SHA-1B54CF3C60509CE40302A2551B223CA595EE126AC
SHA-2563478372A4A1C8A3AD4EEB5E841FA8EF40133671ED09B0246835B1E3379FFDCDD
SSDEEP98304:n+K7bWlmm8RzNY9FI15YZE7XHsXZqX3mPiKkI0PUCVoixiWHVam1+suvXwSnUV39:H7LhdHmgUMD1s1nmo4X/fPx
TLSHT175C64B07F55A18ADC1F9C530926B91B2A4717C291230366673D6B72F0A76BE08B3DFD2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD509AFC8BC03CE8749798543F234EEC24B
PackageArchx86_64
PackageDescriptionAssimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
PackageNamelibassimp5
PackageReleaselp151.20.1
PackageVersion5.0.1
SHA-1D56ABA37373BCD65CD6D32020739D4BA13AAD233
SHA-2569375A2868E0ED00B99F2D8E3F6741CBAE0FCEAC63AD8030617B5513B245D82BC