Key | Value |
---|---|
FileName | ./usr/share/doc/packages/rott/README |
FileSize | 4302 |
MD5 | 05E1ECC1E50A0E00094C004FC6965844 |
SHA-1 | B7F77CFCEF62ABEED23A8678222E90D53D554067 |
SHA-256 | 57EF08B0AC454101D8D013372559F8C4F6EA8FA2825DAB2C6B21D34556B608AD |
SSDEEP | 96:tSQZmVXN5OHn2Lb2bcsn1rC4YKeBZSn5geBeWr+LW7Zgr1LOdFX3H:cQZIfG1uKeG5zACRgr1L4JH |
TLSH | T19B91973B7F4823360601C356734F52C6DB5AA0B862A74266186D536C6306F2987BFDE9 |
hashlookup:parent-total | 21 |
hashlookup:trust | 100 |
The searched file hash is included in 21 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | FF8A17ADD8F2DFBC9DE0EE3B42B430C7 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp154.1.31 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 004150352C8519F21025E6AB62002AB07D0CE3E3 |
SHA-256 | 672414BDC412AB876DB709770498A8C09D6EBB63AA70F4CAA7395E5DD9DBD90D |
Key | Value |
---|---|
MD5 | F3DB6748CCC9068B5A2650EEDA29A1E0 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | lp151.3.5 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 01E72733B13E5007EC8E7492B275417C04144588 |
SHA-256 | 14BC29E1505B3B3B11B44F68E800EAB7D1B9B9F048AD5192FD347A09C7AC9F4F |
Key | Value |
---|---|
MD5 | C77A7315C3BF63F325C1A6BF97DCDADB |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | 3.124 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 0BEC9EFB1975F4948272ECCC18C95C8AFA2F886D |
SHA-256 | 778E7155A974ADD90A3F8CAFA51AFC2520BF64883E3F5614D062BF4F5C448B5F |
Key | Value |
---|---|
MD5 | F7CDBA6BBC9680A29C566F91D7F3FBC3 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 199E04C6D9B0061A46E9BB87BF4A0BCDCF119261 |
SHA-256 | 7B7AC253192DEA197898CC42E0CA7827FF700BC349CDF896E31FBD1CD3980E5C |
Key | Value |
---|---|
MD5 | AEBD6A0D6473B86D0D1CCD279D00AD74 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp155.2.10 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 2E1117AD7BA9D62C6B6D819D71667684E1E7ED4B |
SHA-256 | C6E322DFC57DDCCF8F32CFBC3D696A43B0F5E920161CAC02FCF0C34997949F2B |
Key | Value |
---|---|
MD5 | 2542E04611725C68AECC2F10A421A28E |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | 1.22 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 3B1CDFEC4E66F49CAFFF4C44DAA22409176E259F |
SHA-256 | E8210D8362EBAED62F39B26F77FC4BE7F697E03757BE14AAFF79714A40E5C556 |
Key | Value |
---|---|
MD5 | 47306F2F579291745EC657F2FB576BF4 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp152.3.6 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 46F3BDD8A1C52372D8F6C1953480BE308D77C2CB |
SHA-256 | DAB48CA3CF24B58EF5B5BF11D06F922053E771768B8C3129302488C90CDAC654 |
Key | Value |
---|---|
MD5 | C0273457A7306402D7CC3FF9C55ACBCE |
PackageArch | s390x |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 4954DE4642BF0A07CB5ABA8DEAEE59A33F24B8E1 |
SHA-256 | 60AD881C302DC3C5429F47FE1DE884C7EE2E23E724351A62669C5190F1B3A7CC |
Key | Value |
---|---|
MD5 | 3DB7AEE7CD2996733965AED33EFB9638 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp151.2.3 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 82DC605EFD2B2DC138552073096299569B00B6E1 |
SHA-256 | 2601CCC6C656F2456F4A702493D9B72B7083F5DA527B38FF911B276C13B7B1EC |
Key | Value |
---|---|
MD5 | D41D75B9D6B2DBCF78DB0387C041F9DC |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp150.1.9 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 84DF98BD59F14BEE6CF898ECF94613E2C30283C5 |
SHA-256 | 28A551B8CCC81B756D37E95CD2CCA88ECD714059D61004B6940B7086C48DDFC6 |