Result for BAA56C51C61778D8C0DC84134EE3BB23404DAF42

Query result

Key Value
FileName./usr/share/doc/liberis-doc/changelog.Debian.gz
FileSize1887
MD573FCAECCD091AA8CA6161CFF62DB747D
SHA-1BAA56C51C61778D8C0DC84134EE3BB23404DAF42
SHA-256CD560D0AADC2AB77924353A7AF78542B0A33A2DD8FB75B14022B6634DDFBD375
SSDEEP48:XTvyPOYClYST7LQTf7Dpn1iGj5BTjzkgHLNr65dwi:m2YTST7Ub/pn/9/kgH56/wi
TLSHT1E9411906245CF29FCF29632E0BAA643B89AF2443916C64C7626654F806EE1C6E91C5BD
hashlookup:parent-total8
hashlookup:trust90

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Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize305688
MD5CF44238B0F3B929CF9C56DFF530000F0
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-1D1295AC50AFB12547DD6C8C6EBE5881125AC2BBC
SHA-256FAC36F1EAACEB6544B7BAF49B1F290D224438134B7DE8C21287762CF5D6BD3AF
Key Value
FileSize230098
MD5A215AFDD2628C679D9D3DEE1E56FE796
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-1331B332743A6DA66453DB04729DD01D5E91E0152
SHA-256BF52D4B8D78A9077B2BFCB50ADAAACE815F5E0B40A8176C19D22350F2940D339
Key Value
FileSize220982
MD56D5428DB56E9E15C12DCE67DF9491356
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-12780609C20EF77130240AFDCDE293CC3D2BE480F
SHA-256EC140232AFACA3101114A3453C3F1B78B3F9985EB2A9DAAA378AB262F9F3FB84
Key Value
FileSize209330
MD548CAA0ED745A0D82006775131FA1EEFF
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-146375A8484AEFBF3B0569E8C6CCECC9758365F17
SHA-256394FCECB7FAF259620E2123E401F893DAE1A846F04A389B61407A991A1220083
Key Value
FileSize218676
MD54E5A067731EC509BDA73F4A646101BD4
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-1F5C5370D4FA7DB3FA60E88AA3846143C4EB00ACB
SHA-2567326F03ECE7E4AC87FADE5CB6B62E0C8B8BCF5C370C89B4A72B3CCBBEB91FE6C
Key Value
FileSize169968
MD57E78D974C355A855E153EA11C4FE5883
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-1D60CF87DAEF71AACCB38131D9A09C1A84DC7B9E9
SHA-256A7717507A7A59BED2028127527C95A6E3F37E449A82912313590E6DD799BE3DB
Key Value
FileSize226086
MD5E104F13269DC87B613DD8C44929C8440
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-14
PackageSectionlibs
PackageVersion1.3.13-2ubuntu1
SHA-1D7854EF9D0CAF245A72B588012487122159212C5
SHA-25671CB9E75B06FBC0C17A1E8E9E479C5C652C772A643EC23093CFC8CCBF3F6D077
Key Value
FileSize239594
MD5B4F420D67BF68F0252920EC9AF482EED
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.13-2ubuntu1
SHA-11CF88C43331A3E58772D78B811D106768C53D86E
SHA-25632C6FAEF646A4EA6BECAEDBC01320D3C1229D9BACC272C5C26AB0705D4632A24