Result for BB65D1F6D8BDB0EAFE2F8F2DBAFB297FD571E3A5

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize235100
MD5EB6093D37D6AC278C9925A31CDA1B02D
SHA-1BB65D1F6D8BDB0EAFE2F8F2DBAFB297FD571E3A5
SHA-25620A58DC6E06B29054F5AE77EE7C2305CBD56192BE71B435EDA9835419DEE0C81
SSDEEP3072:vPIYi7pPcFEhxdy5ceRW6Cja4JC7vgVJPOVgDnK/YZpblJ8+U2a5wrzm4XAQZ3cO:vwYi7f4gbK/YZLJpzy4XAQevMCHH
TLSHT143345B92FA018C70F1E399BD8A0743E2A6281F1307A6E2F0FE9E57597C76BDC1D51285
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize88044
MD506D260B223107BCDE8BB53785EF5DAF2
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-14CA1FEA610940322AC93ADB6DC91A6991FC2461B
SHA-25655D6944549FC523507CB3A7ED8B6E85306FB5AD9012BAAEA4DE5E5064D781E04