Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 764520 |
MD5 | 75352A8D43434D4AAA19A44A51AFA66A |
SHA-1 | C2E65A3DC85E990B9906CE236A01F9AFD2AADC3B |
SHA-256 | A838D9A738C03D3AC4435F033F621163D3D07D6BD2B878C44E9CEBE06AB8F1EF |
SSDEEP | 12288:on7lkfdva7uj83uRCxxHJeeUtcNE9/oyPPsNJGBqp:oaJaSj8iwxH8HcNEvPPIJ |
TLSH | T1F9F46C0DBB6358BDCD26CC70896B96B57D7574644223797B358CE7302F63E200F2A9A2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 3DB7AEE7CD2996733965AED33EFB9638 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp151.2.3 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 82DC605EFD2B2DC138552073096299569B00B6E1 |
SHA-256 | 2601CCC6C656F2456F4A702493D9B72B7083F5DA527B38FF911B276C13B7B1EC |