Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 705648 |
MD5 | 34390F863E93C04E08EFE6D759875DF4 |
SHA-1 | C6ABEFD3FF792F82EB0D7539BB8501F7F1D202F3 |
SHA-256 | FF0E428DDD0F07AD1320EB9626A384D31C5A61933A3FA1C7CA9E3590D789D24F |
SSDEEP | 12288:QtvhW9rOvbynPjUI2ZfRxMi7BS6AvxpO7QEC:QtvhW9rq2nrexRCi7BStm7Q |
TLSH | T15DE49DA8BF4319F2E27359B5125ED753377155195032BAB3FB8D263A3F323422E12298 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 2542E04611725C68AECC2F10A421A28E |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | 1.22 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 3B1CDFEC4E66F49CAFFF4C44DAA22409176E259F |
SHA-256 | E8210D8362EBAED62F39B26F77FC4BE7F697E03757BE14AAFF79714A40E5C556 |