Result for C9DFB489677A709F2E7B51DE9F20D91DD79091E3

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libassimp.so.5.2.0
FileSize7710440
MD5A55AE67BD25AD1A5BBC9C5E0C8A1B30B
SHA-1C9DFB489677A709F2E7B51DE9F20D91DD79091E3
SHA-256CE3BF7EE131389B876A008D6C38F35969CC4AB68CE4EE11C289E537A51B31CFD
SSDEEP49152:hLemzI5WdFWP/1PLH/lHK/NzWMilv8otF2raczLN4CoAYmzHBdGMddYNQg/zmbY/:Vem0sSDNHKPokotqXeA+Bz2Y/
TLSHT180763CD6F8409F62D3C02B39B15D639872062FBAD5E6B102CC2657293FEB59F0936706
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2019180
MD5AD1FDAE41B4B8320128C4CA667BEEB09
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.4~ds0-1
SHA-11007DFC12CCA062F79DE66D702F07ADBC286A3A8
SHA-2560481A1C988516721945E484B00CFE0899E322C6C0D8E5D8E9CB33BFFA7217C9E