Result for D331F9D679843E3E85C4CD2B6158EB1E0105BC7D

Query result

Key Value
FileName./usr/lib/mips-linux-gnu/libassimp.so.3.3.1
FileSize7007548
MD5FCC5C421AEBEDCD50305648693A47168
SHA-1D331F9D679843E3E85C4CD2B6158EB1E0105BC7D
SHA-2562C4CB5EEB52933D37886D85760C2A914453488F71721043751E3AAB6063DC2CF
SSDEEP49152:ETPxJKeAhUNQ9yhFvwbuoSgIlagYJRWJ4RbjDiGaaRRj9KAvhCvvHJIUmkQeTH0t:mx4hiQrJ3Ggea
TLSHT16066F95237D0DF2DF2559E70187388E63A9914A33AE08758D32EF21C3D50E5E582FAE9
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1512420
MD5EA241CF8C2372193C18F7E892308790D
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp3v5
PackageSectionlibs
PackageVersion3.3.1~dfsg-4+b1
SHA-145F8DB7066E8601DDBBE3F225A1B49AA81D51C0B
SHA-25602C5B67C1080FAE98B19651B50AE4A06E985A0F992B1DB01C33F996181A1306B