Result for D9A3DEAC43646A8999B33F73CBFD83FBADA5D167

Query result

Key Value
FileName./usr/lib64/libassimp.so.5
FileSize18
MD57EBECB4340C431F50D581DC3A4893E9C
SHA-1D9A3DEAC43646A8999B33F73CBFD83FBADA5D167
SHA-256CE609BD8AE7D78963C8F016BF39E366F5FC5ED47E5064F5D0876EF3623EE2AE9
SSDEEP3:EEW8vMV:EEW8vU
TLSH
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD54BA9B963035EB9D9C9579DE81833A9A5
PackageArchx86_64
PackageDescriptionAssimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
PackageNamelibassimp5
PackageRelease22.1
PackageVersion5.0.1
SHA-137F5E12B5C26644FB2B1F18A532A4E84463060A4
SHA-256461AC1745F29C12AB97795A665C8862A99D320D93A725FDA7865F252A6705ED9
Key Value
MD547265C45FE9B1A4184E9FB8FAB94F824
PackageArchx86_64
PackageDescriptionAssimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
PackageNamelibassimp5
PackageRelease22.1
PackageVersion5.0.1
SHA-1E308AD5762A5766CD8A6498F27C5C185B4C70F70
SHA-25620B2AC52FBF50BEBC3116B6DF47CB9F3CEA6D466D3958B20DC58BADB6DF9F8E0
Key Value
MD509AFC8BC03CE8749798543F234EEC24B
PackageArchx86_64
PackageDescriptionAssimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
PackageNamelibassimp5
PackageReleaselp151.20.1
PackageVersion5.0.1
SHA-1D56ABA37373BCD65CD6D32020739D4BA13AAD233
SHA-2569375A2868E0ED00B99F2D8E3F6741CBAE0FCEAC63AD8030617B5513B245D82BC