Result for F0E57024783748DCA2B7837734AFC780D1B68DE2

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/libBox2D.so.2.3.0
FileSize252024
MD53CAB81D56D3C1437146867C7101C3238
SHA-1F0E57024783748DCA2B7837734AFC780D1B68DE2
SHA-256CB4EC9EF7E4A6A22F1116C92465EC3D0CBA060E6A184686D9CD1C8DE7755165C
SSDEEP6144:37mI9hSlGnfqlGOt+yM45OlGTrYlG4HbdlG8wlGLcslGFlG0lGB/mECE0sCCdhhd:KUElGnfqlGOt+yM45OlGTrYlG4HbdlGr
TLSHT1AD343913BBA06CA6C487CC35493FC3122BAC6AD317E1526975B80B9DBC975CD4E839E4
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize93594
MD5E162A97011ADB4B314AAD4AA8A7D5948
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-15377EA1B92CF11078442567ACA7CBB4A6A24B7C7
SHA-2564EAD2070787B0B042C04B2D2494D61322EB94349635CC04A2580819E0CB2D473