Result for F24FBE0A24D8DCB1CA53C83766F25B7D45674FA4

Query result

Key Value
FileName./usr/lib/debug/.build-id/a1/fd19324975879a78878a2b4f04170ae9d0854d.debug
FileSize57631
MD5B8F8B9331A7A83CD5FBFA0259DC89DDD
SHA-1F24FBE0A24D8DCB1CA53C83766F25B7D45674FA4
SHA-256D8315B7EAD687E5F171FEC4620A3DA4880FC3422AA8CDE42F3235B0B8246E99D
SSDEEP1536:4buhn6byMDZXn14q9lFgwI7uhn7s79TKzqXKvY:IyMtxlvIws79T6amY
TLSHT15F43C027A6ED393BCCDEEBB80B5F66B089218C950776D3DFA22C09505F13215D91F682
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize960018
MD553FD2AEE63870BB799FAB7AC7FEC215E
PackageDescriptionsmall, efficient C++ GUI library (debugging symbols) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the debugging symbols for guichan.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-0.8.1-1-dbg
PackageSectiondebug
PackageVersion0.8.2-13
SHA-106950AA27FE1EAA55BD0A8C70512FEB8108B1E26
SHA-256B675212A7AB8ED86CE9FF2699E5BAD77AA92F43F2439C3E11557CCF5FD59D70B