Result for F8003A312AAE2392DE623AECA945539A0A5B894B

Query result

Key Value
FileName./usr/share/doc/liberis-doc/changelog.gz
FileSize39442
MD5F8F0C5628CE786B08ED6CFEE81BEC988
SHA-1F8003A312AAE2392DE623AECA945539A0A5B894B
SHA-256B6074E374872B05917B465122B76A9273C33F6D6C82B65F1C1BFFDBE98C29DEB
SSDEEP768:Y9GIHHubo4iIcCUuXuNBAO5g6kr3zzjzkKMHNW3MVJKLJiNHM/Th:AC6HpNBnKXjkWcJA0Ns/Th
TLSHT189030256378B275FC37006B99B85EF4E902AF4092A84B47C6463C89BDCF5AB5F0C05E8
hashlookup:parent-total19
hashlookup:trust100

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Parents (Total: 19)

The searched file hash is included in 19 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1868982
MD5BE958468082CB7A3F91CBE909083DAA9
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-1046288566EADD81A6304F6097B64AD7AFD584CEC
SHA-256513149CFA5EEF6B17699FAB56B6BF736862AD54DA1EC4E0A925ABB191E68DFCC
Key Value
FileSize1903942
MD555628EBB79D15594412C84C7F11A3EB5
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-105013FF044B3183FD4CBEB8F9F4251DFE40DFC48
SHA-256D93C93EEC80577F6B4E0DFF9852957974A9599BA5D5F1023001DC8F785B21C15
Key Value
FileSize1846356
MD5EB3BD4013CA2FB93F6BD9C91E12E5968
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-1177745D4A6D51BF58CE5B73F214B5F7A3B448393
SHA-2567B4EFFE36AEF78BA1CDD6C4B3F5E3DD7C5B6359347899D6E68792CCE95E556CD
Key Value
FileSize82254
MD57E93439BC3A4A89B336CB6C1B5143728
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-11C3E041EE97753DFB1231068756A282A2533E9F1
SHA-256B7EA04794B9D555E515FED540C52CE96ECF07A0895212852A4D121C5EC6CDE73
Key Value
FileSize179864
MD55EC7F097B856EEFA30165A940F4D89BA
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.10-2
SHA-11D849328297E96EB195C5B5B428C85B57AF54428
SHA-256CC81EFA51906D9238462EE77CCF6057B13E0AF3583AFFC9BE6301C9137A83425
Key Value
FileSize278694
MD529370854EB3278DF91A3B26F1BECA25D
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11
PackageSectionlibs
PackageVersion1.3.10-2
SHA-126D1D53312677E55E2E7494FFF4285F39F823ED6
SHA-256B75AAC0744305E66AF0007A60FF765782B2A66719AF550CDF8F0DA29169155A2
Key Value
FileSize82204
MD538044307D9389E48907A426A9970771D
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-12BCEA70E1B8202EE6B783D38CBF7A38EC610BEAA
SHA-256431D9973DE0EAC23AA8B4D68F497F515F52B6260EBDBC9F2C1A7A35EDC4392A9
Key Value
FileSize82208
MD58708C31FBC5BE232B2AB3D053BBC7599
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-15957B4BC3F0F479CE56AF441D14B1E09937D2C79
SHA-2568030F4A13F52C48AC9E71C46B6ADF95CEADA1A3EBA158AA0085B5115A28F6CF2
Key Value
FileSize1892008
MD53AEEE9462A44EB272B79E56E3B404568
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11-dbg
PackageSectionlibdevel
PackageVersion1.3.10-2
SHA-15B3182474E85E36C1770E97B62170162E27DFD1A
SHA-2566CC69B3336F7B0842BB0472334FB2BA5B093AF328F12BD5F9296F188950089B3
Key Value
FileSize339788
MD5F1517DC08BC1D74139D12BFC85BC4A76
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.3-11
PackageSectionlibs
PackageVersion1.3.10-2
SHA-1849C9C29457A70811B51A885492326D6A589563A
SHA-2565D497B28B6C8B706AC2A77EA84AACA676634C37F1F8C26E797256B8E1ECA8B1E