Result for FFEABB1DEF5FF94A79C863A39A52B2C17F670EE5

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.so.2.3.0
FileSize239772
MD5B7C23ED95395C1013C5C9F2A6FA97E11
SHA-1FFEABB1DEF5FF94A79C863A39A52B2C17F670EE5
SHA-25657251603761E4BA032D720987C88979A2AD72FB9BA253E1BD2B4FBB2DB7A8619
SSDEEP3072:z6Ytjm7pPcFEhxdy5ceRW6Cja4JC7vgVJPOiX1W+3NAC8vI4k5wfDnOaHwRxXmg6:z6Yty7fBX1x+C8vI3uOxWg5NQN6Gmfu
TLSHT1BE346C92FA029C70F1E399BE8A0347A295281F5303A6E2F1FECE17593C76BDC1D51295
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize89208
MD547044C7FC1B62A068594202F66B6AA28
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-140ADB21DD134937A370CAF7DAF574AEEF07D1FC4
SHA-2560CA567F170F85AF7B9EEF236DED5A8C708A6A04742B963EEF98BFA69BFC3A4E1